Why and what is the Cool VL Viewer ?
The 'Cool VL Viewer'(*) (formerly known as 'Cool SL Viewer' which first public release was v1.18.4.3, released on 2007-11-16) is a third-party viewer for Second Life® and OpenSim grids. In the name, 'VL' of course stands for virtual life.
The exact reasons behind the creation of the Cool VL Viewer can be found in this message on the forum, but fact is that Linden Lab® (hereafter referred as by 'LL') just cannot happen to take into account in a timely manner all the patches and bug fixes which the open source community provides. You can publish a patch and see it actually taken into account only months later.. when at all !
Cool VL Viewer is a Shareware software in the category Miscellaneous developed by Cool Products. The latest version of Cool VL Viewer is currently unknown. It was initially added to our database on. Cool VL Viewer runs on the following operating systems: Windows. Cool VL Viewer has not been rated by our users yet. Jan 31, 2018 The Cool VL Viewer is a third-party viewer for Second Life and OpenSim grids. In the name, 'VL' of course stands for virtual life. The exact reasons behind the creation of the Cool VL Viewer can be found in this message on the forum, but fact is that Linden Lab (hereafter referred as by 'LL') just cannot happen to take into account in a timely manner all the patches and bug fixes which the.
Plus, LL often implements changes in their viewer without any or with very little regard to what their customers, the 'residents' do like or not; the worst of all these changes in regard to the UI were probably the Voice viewers v1.18.2 chatterbox (and they did it again in v3 viewer's 'Flexible UI', with the cumbersome and right out monstruous 'Conversations' floater), or the sidebar in their v2.0 viewer UI. Such changes are considered by many users as true regressions, either in usability or functionality, and usually both.
As a response to the problems cited above, the Cool VL Viewer puts emphasis on high UI coherency from one version to the other (meaning no bad surprise for 'old timers') while staying in sync with Linden Lab's official viewer features, high stability and reliability, and a high reactivity to new patches and bug fixes provided by the Open Source community. The Cool VL Viewer is also kept fully OpenSim-compatible.
(*) Please, get the name right when citing it elsewhere: the name is 'Cool VL Viewer' (yes, 'Viewer' is part of the name, just like 'Tower' in 'Eiffel Tower'), and not 'Cool VL', 'Cool Viewer', etc..
Who is maintaining this viewer ?
Henri Beauchamp (SL avatar name), creator of the 'Cool Products' in SL.
For announcements and support, please see the Cool VL Viewer forum.
Why would I use your viewer ? What can I expect from it ?
Using this viewer or not is entirely up to you, of course. But it got quite a few bugs and regressions fixed, as well as really Cool new features. ..
The code changes used in this viewer have been either produced or reviewed and tested by me (and I have been programming for over 4 decades now.. Not a script kiddy). This viewer is the one I use everyday, and should a patch introduce any regression, it would be either corrected or removed.
Such things as the actual usefulness of a new feature comes into consideration before implementing it. I try to stick the closest possible to LL's official viewer and only patch the bugs and regressions, sprinkling the mix with some, really useful features (such things I could not myself 'live' without anymore after having tried them).
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This viewer also implements the RestrainedLove (formerly known as 'RestrainedLife') features: these features are disabled by default, so you won't notice any difference with a 'normal' viewer till you enable them manually.
To enable or disable the new features of the Cool VL Viewer, you simply open the 'Preferences' menu (which has been largely expanded and contains many new settings when compared with LL's viewers); be sure to read the tool tips for each setting (they are worth a full documentation).
Please note that since LL published a Third-Party Viewers (TPV) policy, in order to use this viewer to connect to Second Life, you must first read and agree with these terms (which will be presented to you on the first run of the Cool VL Viewer).
The Cool VL Viewer is itself TPV-policy compliant (and for people wondering why it is not listed in LL's TPV directory, it's simply because I don't want to provide private data to LL about myself, data which is illegal to require for such a purpose in my country. Being listed in the directory is in no way a requirement for a viewer to be considered TPV-policy compliant anyway: see the paragraph 6 of the TPV policy).
What operating systems and what hardware are supported ?
You will find Linux 64 bits and Windows 64 bits builds on this site, and links to macOS 64 bits builds can be found in the Latest macOS releases section of the forum (they have been built by Hyang Zhao, Guru Coyote and Kathrine Jansma in the past, and Catten Carter is now providing builds: thanks and kudos must go to them for their contribution). Instructions are also given in the sources tree for building the viewer yourself with Xcode 11.
The provided Linux viewer binary for the stable branch should run on any Linux 64 bits (2014-ish) system with glibc v2.19, libstdc++ v6.0.19 and glib v2.40.2 or newer. You may as well easily build the viewer yourself (with just one command !) on any Linux system (32 or 64 bits).
The provided Windows viewer binary should run on any Windows 64 bits system, from Windows Vista upwards. Instructions are also given in the sources tree for building the viewer yourself (including 32 bits binaries if needed) with VS2017.
As for the hardware, you will obviously need a 64 bits CPU to run the provided builds. For 32 bits builds you would compile yourself, you will need a SSE2 capable CPU (which excludes Pentium 3 or Athlon XP CPUs, for example).
The supported video cards are the same as for the official Second Life viewers (i.e. OpenGL v2.1-capable and better graphic cards, with NVIDIA or ATI GPUs), but OpenGL v3+ capable hardware is highly recommended. Some Intel GPUs/APUs might fail to pass the requirements and are known to be too slow, most of the time.
For the memory, 8Gb of RAM is nowadays pretty much a minimum for a comfortable experience (you may thank the creators of the million-polys meshes, the 1024x1024 material textures (3 textures per face), and in general the poor design of most products uploaded in SL); if you got 4Gb or less RAM, then you might want to try and compile a 32 bits build of the viewer: it will eat up much less RAM than 64 bits builds do.
OK, where are the files ?
Please, see the Linux installation HOWTO or the Windows installation HOWTO for the details on how to install the viewer.
Google Chrome users, please also read this forum thread about the false and plain bogus malware warnings spewed by that lame browser ! You may also check the sha1sum for the downloaded file if you wish.
Cool VL Viewer v1.28.0 (current stable branch):
Linux 64 bits:CoolVLViewer-1.28.0.14-Linux-x86_64-Setup (2020-10-31, 85Mb) : to install, download the package, make it executable (chmod +x), then execute it and follow the dialogs.
Windows 64 bits:CoolVLViewer-1.28.0.14-Windows-x86_64-Setup.exe (2020-10-31, 77Mb) : to install, download the package then execute it and follow the dialogs.
New in this release: see the Linux changelog or the Windows changelog for details.
(sources used to build this release. For info: diff from v1.28.0.13)
Chess titans mac download version. Cool VL Viewer v1.28.1 (experimental branch):
Linux 64 bits:CoolVLViewer-1.28.1.4-Linux-x86_64-Setup (2020-10-31, 93Mb) : to install, download the package, make it executable (chmod +x), then execute it and follow the dialogs.
Windows 64 bits:CoolVLViewer-1.28.1.4-Windows-x86_64-Setup.exe (2020-10-31, 77Mb) : to install, download the package then execute it and follow the dialogs.
New in this release: see the Linux changelog or the Windows changelog for details.
IMPORTANT: this is an EXPERIMENTAL branch: do not expect it to be as stable and reliable as v1.28.0. New bugs might also have crept-in, so be extra-careful !
(sources used to build this release. For info: diff from v1.28.1.3)
Cool Vl Viewer For Second Life
SHA1SUMs(*) for the current releases:
Linux users may use the 'sha1sum' command from a terminal, or utilities such as gtkhash. Windows users may use any of the programs available to them; I'd personally recommend the HashCheck Shell Extension which is free, Open Source, integrates with the explorer (adding a 'Checksums' tab to the file properties dialog), and works on most Windows versions (from Vista to 10, 32 or 64 bits).
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From OpenSimulator
*** THIS ARTICLE IS ABOUT THIRD PARTY SOFTWARE *** Although OpenSimulator encourages the development of third party software for OpenSimulator, no support can be provided on this. For help with this software, contact the developer of this software directly.Please do not contact the OpenSimulator team with questions about this software. |
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If you find a viewer, which can connect to OpenSimulator, then please add it to the bottom of the appropriate list.
Compatibility issues
Since OpenSimulator and viewers development is done by different teams with different timing and even goals, compatibility can not be assured. To connect to an older version of OpenSimulator, you may need to use an older version of your favourite viewer, which also could limit Hypergrid capability. In this case you should consult the support of your grid or chosen viewer.
Viewers
- Alchemy - C++ based viewer for Linux/Mac/Win. Forked from SL viewer.
- Cool VL Viewer - C++ based viewer for Linux/Mac/Win. Forked from SL viewer. (Former name: Cool SL Viewer).
- FireStorm Viewer - C++ based viewer for Linux/Mac/Win. Forked from SL viewer. Successor to Phoenix viewer. The most widely used viewer on Second Life.
- Kokua - C++ based viewer for Linux/Mac/Win. Forked from SL viewer successor to Imprudence.
- Radegast Metaverse Client - Radegast-ng is Light client, evolution of Radagast from libopenmetaverae project.
- Singularity - C++ based viewer for Linux/Mac/Win. Forked from the Ascent Viewer. Goal is to combine look of old SL viewer with modern features. Singularity source code available on GitHub.
- Dayturn - C++ based viewer for Win/Mac only. Forked from Kokua. Dayturn source code available on Bitbucket.
- Scenegate - C++ based viewer with a focus on accessibility and onboarding. With a simplified UI more suitable to just visit worlds, rather than building (but the full UI is still accessible). Forked from Alchemy.
Beta Viewers
Singularity Nightly Builds http://www.singularityviewer.org/kb/nightly-builds Dell display manager download mac os.
Dayturn for Windows and MacOShttps://bitbucket.org/dayturn/
Text-only Viewers
These are lightweight viewers, which either do not offer a graphical component or where the graphical component is not used by default. The function of these viewers however is to connect to a grid, chat, manage inventory, etc. Useful on systems with low specifications or for bringing an alt (alternate avatar) online without having your main avatar log out, or to quickly take care of messages, inventory, etc.
- METAbolt - METAbolt is a non-graphical (text based) viewer. It is light weight and cross grid, which means it will work in Second Life™ as well as other grids that are based on OpenSimulator. The viewer is Open Source so it's free. Currently METAbolt is only available for Windows platforms.
- Mobile Grid Client - A Second Life and OpenSimulator messaging client for your Android powered device (mobile phone, cell phone, tablet..).
LLSD API Libraries
These are open source libraries for building viewers, clients, and tools that can connect to OpenSimulator.
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Singularity Nightly Builds http://www.singularityviewer.org/kb/nightly-builds Dell display manager download mac os.
Dayturn for Windows and MacOShttps://bitbucket.org/dayturn/
Text-only Viewers
These are lightweight viewers, which either do not offer a graphical component or where the graphical component is not used by default. The function of these viewers however is to connect to a grid, chat, manage inventory, etc. Useful on systems with low specifications or for bringing an alt (alternate avatar) online without having your main avatar log out, or to quickly take care of messages, inventory, etc.
- METAbolt - METAbolt is a non-graphical (text based) viewer. It is light weight and cross grid, which means it will work in Second Life™ as well as other grids that are based on OpenSimulator. The viewer is Open Source so it's free. Currently METAbolt is only available for Windows platforms.
- Mobile Grid Client - A Second Life and OpenSimulator messaging client for your Android powered device (mobile phone, cell phone, tablet..).
LLSD API Libraries
These are open source libraries for building viewers, clients, and tools that can connect to OpenSimulator.
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Maintained Libraries:
- libopenmetaverse - C# LLSD implementation. Maintained by OpenSimulator developers. BSD License
- llbase-py - Python LLSD implementation. Maintained by Linden Labs. MIT License
Currently Unmaintained Libraries:
- llsd-cpp - C++ LLSD implementation, last updated in 2010. MIT License
- llsd-perl-new - Perl LLSD implementation. Last updated 2011. MIT License
- llsd-php - PHP 4 LLSD implementation. Incomplete, supports XML serialization only. Used internally by Second Life developers. Last updated 2010. MIT License
- llsd-java - Java LLSD implementation by Xugu Madison, last update ca 2014. BSD License.
- JOpenMetaverse - Java LLSD implementation, last updated 2012. Linux, Windows, MacOS, Android Compatible. Also see jopenmetaverse introduction. LGPL 2.1 License
- llsd-js - JavaScript LLSD implementation, last update in 2011. MIT License
Inactive Viewers
- 3Di viewer Rei - C# based Web-browser plugin OpenSimulator viewer. 3Di website gone but 3Di Rei viewer source is still available on Github
- Ascent - C++ based viewer for Linux/Mac/Win. Started as a fork of Inertia Viewer. Abandoned in 2010.
- Dolphin - C++ based viewer for Linux/Mac/Win. Abandoned in 2015. Dolphin 3 Source still available on GitHub.
- Emerald - C++ based viewer forked from Snowglobe (the second version fo the LL/SL open source viewer). Project halted and abandoned in 2010 after Emerald developer linked to DoS attack on SL and banned. Emerald source code still available on GitHub and Google Code Archive.
- Hippo - C++ based viewer for Linux/Mac/Win. Forked from SL viewer. Abandoned in 2010. See also Hippo Viewer website.
- Idealist - C# Multi-platform 32 bit viewer intended to be OpenSimulator focused
- Imprudence - C++ based viewer forked from SL viewer v1.21. Development ended in 2010 and shifted to a new viewer called Kokua. Imprudence Viewer source is still available on GitHub
- Inertia - C++ based viewer forked from Snowglobe SL viewer). Abandoned in 2010
- LookingGlass - C#/Ogre based Viewer prototype. Development Ended in 2011. LookingGlass Viewer source is still available on GitHub
- Meerkat - Viewer for Linux/Mac/Win in C++. Fork of SL viewer. Meerkat source available on GitHub. Meerkat binaries available via Google Code Archive. Development stopped in 2009
- OnLook - C++ based viewer forked from Singularity. Inactive since 2014. OnLook Viewer Source is still available on GitHub.
- OpenSim-Viewer - C#/C++/Xenko based, BSD licensed viewer written for OpenSimulator. Inactive since 2018.
- OpenViewer - C#/Ogre based, BSD licensed viewer written as a companion to OpenSimulator. ca 2007/2008. Website went dark in 2009.
- Phoenix - C++ based viewer. Forked from SL viewer. Replaced by Firestorm viewer.
- RealXtend Naali/Tundra - Written from scratch C++/Ogre3D based viewer for Linux/Mac/Win, required ModRex in OpenSimulator. Development stopped in 2016, OpenSimulator support dropped in 2013.
- Xenki - XABP-based OpenSimulator viewer prototype for IE web browser. Abandoned in 2009